• 0.8.53 ed5879e1ad

    MatchZy 0.8.53
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    Ghost released this 2026-07-16 11:48:33 +02:00 | 120 commits to main since this release

    0.8.53

    July 15, 2026

    • Reworked the "waiting for players" ready screen into a per-player HTML panel: title, progress bar, ready count, CT/T split, current mode (Match / Scrim / Hill / Match Setup), and each player's own READY / NOT READY status, shown in their own language. New convar matchzy_ready_hint_style (0 = classic center text, 1 = HTML panel, default 1) and matchzy_ready_hint_blink (blink the NOT READY line to grab attention, style 1 only, default false).
    • The native "WARMUP" HUD banner is now hidden during the ready phase (convar matchzy_ready_hide_warmup_hud, default true) so it no longer overlaps the ready panel. A "fake warmup" keeps the pre-match ready phase playing like warmup (round never ends, respawn on death, no round-time expiry) while the banner is hidden, and the center panel no longer flashes.
    • Fixed the ready panel showing the wrong mode: switching .scrim / .hill during warmup now updates the panel immediately, and .hill -> .match no longer leaves the server stuck in hill mode.
    • Practice grenade spawns and .breakrestore now resolve their signatures from the fork's gamedata.json by key instead of hardcoded byte patterns, so they self-heal on a CS2 update without a plugin rebuild.
    • Added matchzy_ready_clantag_enabled (default true) to toggle the [READY] / [UNREADY] scoreboard clan tags shown during the ready phase.
    • MatchZy now auto-yields the map command when a dedicated map plugin (CS2-SimpleAdmin / CS2MapChange) is installed alongside: it registers neither css_map nor handles the .map chat command, letting the other plugin own map changes. This avoids a css_map ConCommand conflict (which could block players from connecting) and a double map change (two plugins both firing a changelevel disconnected players). Map changes are also debounced, so a single .map never changes the map twice even on servers that add . as a chat trigger (where .map hits both the chat dispatch and css_map). matchzy_map_console_command_enabled (default true) gates the console command; set it false to never register css_map.
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