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MatchZy 0.8.53
StableAll checks were successfulBuild and Release / Build and Release (push) Successful in 55sreleased this
2026-07-16 11:48:33 +02:00 | 120 commits to main since this release0.8.53
July 15, 2026
- Reworked the "waiting for players" ready screen into a per-player HTML panel: title, progress bar, ready count, CT/T split, current mode (Match / Scrim / Hill / Match Setup), and each player's own READY / NOT READY status, shown in their own language. New convar
matchzy_ready_hint_style(0 = classic center text, 1 = HTML panel, default1) andmatchzy_ready_hint_blink(blink the NOT READY line to grab attention, style 1 only, defaultfalse). - The native "WARMUP" HUD banner is now hidden during the ready phase (convar
matchzy_ready_hide_warmup_hud, defaulttrue) so it no longer overlaps the ready panel. A "fake warmup" keeps the pre-match ready phase playing like warmup (round never ends, respawn on death, no round-time expiry) while the banner is hidden, and the center panel no longer flashes. - Fixed the ready panel showing the wrong mode: switching
.scrim/.hillduring warmup now updates the panel immediately, and.hill->.matchno longer leaves the server stuck in hill mode. - Practice grenade spawns and
.breakrestorenow resolve their signatures from the fork'sgamedata.jsonby key instead of hardcoded byte patterns, so they self-heal on a CS2 update without a plugin rebuild. - Added
matchzy_ready_clantag_enabled(defaulttrue) to toggle the[READY]/[UNREADY]scoreboard clan tags shown during the ready phase. - MatchZy now auto-yields the map command when a dedicated map plugin (CS2-SimpleAdmin / CS2MapChange) is installed alongside: it registers neither
css_mapnor handles the.mapchat command, letting the other plugin own map changes. This avoids acss_mapConCommand conflict (which could block players from connecting) and a double map change (two plugins both firing a changelevel disconnected players). Map changes are also debounced, so a single.mapnever changes the map twice even on servers that add.as a chat trigger (where.maphits both the chat dispatch andcss_map).matchzy_map_console_command_enabled(defaulttrue) gates the console command; set itfalseto never registercss_map.
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- Reworked the "waiting for players" ready screen into a per-player HTML panel: title, progress bar, ready count, CT/T split, current mode (Match / Scrim / Hill / Match Setup), and each player's own READY / NOT READY status, shown in their own language. New convar