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MatchZy 0.8.54
StableAll checks were successfulBuild and Release / Build and Release (push) Successful in 47sreleased this
2026-07-16 16:44:34 +02:00 | 113 commits to main since this release0.8.54
July 16, 2026
- Fixed practice rethrow (
.throw/.rt/.throwsmokeetc.) only working for flashbangs: smoke / HE / molotov / decoy re-throws silently did nothing when their native*_Createsignature failed to resolve fromgamedata/matchzy.json. They now fall back to the managed entity API (like flash always has) so a rethrow always spawns, and log a clear warning when the signature was missing so a stale/undeployed gamedata file is diagnosable. Also added incendiary (CT molotov) rethrow support. - Fixed re-thrown grenades spinning wrong: the projectile's angular velocity (spin) was being set to its linear launch velocity on rethrow. The real spin is now captured at throw time and replayed, so a rethrown nade tumbles like the original (cosmetic; landing spot was already correct).
- Added
.grt(.globalrethrow, consolecss_grt) in practice: rethrows every player's last thrown grenade at once, for setting up full team executes in one command. - Fixed
.listnades/.loadnade/.delnade/.importnadethrowing aFileNotFoundException(server error spam) on a fresh server before any lineup was saved: the missingsavednades.jsonis now treated as empty instead of crashing the command.
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Source code (ZIP)
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Source code (TAR.GZ)
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- Fixed practice rethrow (