• 0.8.54 3ccd34b2db

    MatchZy 0.8.54
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    Ghost released this 2026-07-16 16:44:34 +02:00 | 113 commits to main since this release

    0.8.54

    July 16, 2026

    • Fixed practice rethrow (.throw / .rt / .throwsmoke etc.) only working for flashbangs: smoke / HE / molotov / decoy re-throws silently did nothing when their native *_Create signature failed to resolve from gamedata/matchzy.json. They now fall back to the managed entity API (like flash always has) so a rethrow always spawns, and log a clear warning when the signature was missing so a stale/undeployed gamedata file is diagnosable. Also added incendiary (CT molotov) rethrow support.
    • Fixed re-thrown grenades spinning wrong: the projectile's angular velocity (spin) was being set to its linear launch velocity on rethrow. The real spin is now captured at throw time and replayed, so a rethrown nade tumbles like the original (cosmetic; landing spot was already correct).
    • Added .grt (.globalrethrow, console css_grt) in practice: rethrows every player's last thrown grenade at once, for setting up full team executes in one command.
    • Fixed .listnades / .loadnade / .delnade / .importnade throwing a FileNotFoundException (server error spam) on a fresh server before any lineup was saved: the missing savednades.json is now treated as empty instead of crashing the command.
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