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MatchZy 0.8.55
StableAll checks were successfulBuild and Release / Build and Release (push) Successful in 50sreleased this
2026-07-16 19:07:49 +02:00 | 111 commits to main since this release0.8.55
July 16, 2026
- Practice spawn markers are now interactive: with
.showspawnsactive, aim at a spawn marker and press USE (E) to teleport to that spawn..hidespawns(or leaving practice) disarms it. - Practice spawn markers are now lifted slightly off the floor so they stay visible over shallow water (e.g. de_ancient) instead of sinking out of sight.
- Practice
.backwith no number now steps backward through your grenade history like CS:GO practice mode: the first.backjumps to your most recent nade, each further.backgoes one older, and it stops at the oldest instead of printing a usage message..lastand.back <number>set the starting point, and the cursor resets when you throw a new nade. - Fixed practice spawn teleports (
.spawn, best/worst spawn) tilting the whole player model sideways at steep spawn angles after a recent CS2 update: they now keep the body upright (same fix already used for.last/.backnade lineups). - Build now compiles against the fork's CounterStrikeSharp API DLL at
~/CounterStrikeSharp(1.0.398) instead of the NuGet package (which tops out at 1.0.371), so the plugin matches the newer server runtime ABI. This fixes anEntryPointNotFounderror triggered on 1.0.39x runtimes.
Downloads
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Source code (ZIP)
3 downloads
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Source code (TAR.GZ)
2 downloads
- Practice spawn markers are now interactive: with