• 0.8.55 a2d6c99665

    MatchZy 0.8.55
    All checks were successful
    Build and Release / Build and Release (push) Successful in 50s
    Stable

    Ghost released this 2026-07-16 19:07:49 +02:00 | 111 commits to main since this release

    0.8.55

    July 16, 2026

    • Practice spawn markers are now interactive: with .showspawns active, aim at a spawn marker and press USE (E) to teleport to that spawn. .hidespawns (or leaving practice) disarms it.
    • Practice spawn markers are now lifted slightly off the floor so they stay visible over shallow water (e.g. de_ancient) instead of sinking out of sight.
    • Practice .back with no number now steps backward through your grenade history like CS:GO practice mode: the first .back jumps to your most recent nade, each further .back goes one older, and it stops at the oldest instead of printing a usage message. .last and .back <number> set the starting point, and the cursor resets when you throw a new nade.
    • Fixed practice spawn teleports (.spawn, best/worst spawn) tilting the whole player model sideways at steep spawn angles after a recent CS2 update: they now keep the body upright (same fix already used for .last / .back nade lineups).
    • Build now compiles against the fork's CounterStrikeSharp API DLL at ~/CounterStrikeSharp (1.0.398) instead of the NuGet package (which tops out at 1.0.371), so the plugin matches the newer server runtime ABI. This fixes an EntryPointNotFound error triggered on 1.0.39x runtimes.
    Downloads