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MatchZy 0.8.59
StableAll checks were successfulBuild and Release / Build and Release (push) Successful in 53sreleased this
2026-07-19 22:17:20 +02:00 | 95 commits to main since this release0.8.59
July 19, 2026
- Practice grenade library:
.shownadestoggles in-world markers for every saved lineup on the map (yours + the shared pack),.hidenadeshides them, andcss_shownadescan be bound to a key. Markers and labels are colored by grenade type (smoke blue, flash yellow, HE red, molotov orange, decoy grey). - Grenade library labels show the type, comment and throw style, are readable from every angle (never mirrored), and no longer clip into walls next to the lineup.
- Grenade library: press E aimed at a marker to teleport to the lineup with the right grenade equipped; lineups saved on the same spot share one marker and F cycles between them (a counter like 1/2 is shown).
- Grenade library: the marker you are standing on hides for you only (no beam blocking the throw) and reappears when you walk away - no need to run
.shownadesagain. - Grenade library shared pack: admins can promote lineups with
.libadd <name>, remove with.libremove <name>and list with.liblist- visible to everyone on the server. .savenade <name> [throwtype] <comment>accepts an optional throw style (jump/run/walk/crouch) as the second word;.listnadesnumbers lineups and.ln #Nloads by number. Saving without a grenade in hand is allowed (the label shows a blank type).- New
.nadesmenu: browse the grenade library by type and click a lineup to load it (requires the CS2MenuManager plugin). - New
.warmupbots [count](admin): adds aim-warmup bots during the warmup/ready phase; they are removed automatically the moment the knife round or live match starts. - Practice
.botfixes: the engine could pair-spawn a second bot on the other team (leaving a bot on each team) and could even hand you a bot on your OWN team; both are detected and kicked, so.botadds exactly one bot on the opposing team again. - Practice colored smoke no longer reverts to grey a few seconds after blooming, and rethrown smokes (
.rt/.throw) are colored too. - Fixed
matchzy_autostart_mode 2being ignored aftercss_plugins restart MatchZy: the plugin read the convar before config.cfg had re-applied, so a practice server came back up in match mode. - Dry Run no longer ends after a single round: play as many rounds as you like (with bots or friends) until an admin runs
.exitdry, which now returns to match warmup instead of forcing practice mode (run.pracyourself if wanted). .matchand.scrimnow print a compact status line (Knife / DemoRec / Playout with colored Enabled/Disabled) plus a.helphint, and.helpduring the ready phase shows the same status block with the available commands.- Coach overhaul: the coach now spawns behind their own team automatically on every map (no per-map file), can no longer be damaged or killed by teammates, and the players' competitive spawns are left untouched (previously everyone was re-teleported each round when a coach was on, which shuffled spawns).
- Fixed scrim.cfg never applying
mp_autoteambalance 0(the setting was glued into a comment). Note: existing scrim.cfg files on disk keep the old text - delete the file to regenerate it. - Fixed the first
.ma/.nadesmenu open stalling the server for over a second (the menu library is now warmed up in the background at plugin load). .shownadesfailures now log the full error and a single bad marker no longer prevents the rest from drawing..matchsetupwizard: added a Best of 2 (BO2) series option and a "Back to Admin Menu" entry at the top of the wizard.- Removed the experimental
.predictgrenade predictor along withmatchzy_experimental_predictorand thematchzy_predict_*convars.
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- Practice grenade library: