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MatchZy 0.8.65
StableAll checks were successfulBuild and Release / Build and Release (push) Successful in 1m4sreleased this
2026-07-27 17:06:08 +02:00 | 83 commits to main since this release0.8.65
July 27, 2026
- Added
matchzy_random_spawns(default false): randomizes player spawns each live round across all enabled map spawns instead of the fixed competitive set, so maps no longer always reuse the same spots (e.g. Dust2 T now uses all 10 spawns, not the same 5). For casual/scrim variety only; leave off for ranked matches. While on, the coach spawn-reseat is skipped. (Note: a side can only vary up to the number of spawn entities the map defines - Dust2 CT has only 5, so it cannot vary.) - Random spawns now also turn on automatically while a coach is present (no need to set the convar), since a coach on a side is exactly when spawns look "always the same". Coaches are excluded from the shuffle (they stay at their viewing spot). Reverts to normal once the last coach leaves.
- Fixed the coach being killed ~1 second AFTER the round went live (visible/idle body into the round) instead of during freezetime. The kill is now scheduled at a small fixed delay early in freezetime, so the coach body is reliably gone before the round starts, regardless of the
mp_freezetimevalue (previously it readmp_freezetime- a float cvar - as an int, mistiming the kill). - Fixed
.watchme/.fas(and.spec) failing to move players to Spectator and spammingCCSPlayerPawnBase::SwitchTeam( 1 ) - invalid team index.:SwitchTeamonly accepts T/CT, so the Spectator move now usesChangeTeamon the already-dead pawn.
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Source code (ZIP)
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Source code (TAR.GZ)
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- Added