-
MatchZy 0.8.69
StableAll checks were successfulBuild and Release / Build and Release (push) Successful in 45sreleased this
2026-07-30 21:01:27 +02:00 | 76 commits to main since this release0.8.69
July 30, 2026
- Fixed
.t/.ctwhile spectating in practice: previously the player was either kicked (client drop with NETWORK_DISCONNECT_LOOPDEACTIVATE) or joined the team permanently dead. The switch now calls the engine's own HandleCommand_JoinTeam (immediate mode), which runs the complete join flow and spawns the player. Requires the updated gamedata/matchzy.json (new key: CCSPlayerController_HandleCommandJoinTeam); without it the switch falls back to the old behavior plus a team-menu hint. - Fixed a practice side-switch sometimes swallowing the player's next real death on the scoreboard: the no-death flag was set even when no switch suicide fired (e.g. switching while dead or spectating) and lingered until the next death.
Downloads
-
Source code (ZIP)
2 downloads
-
Source code (TAR.GZ)
3 downloads
- Fixed