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MatchZy 0.8.89
Stablereleased this
2026-09-29 13:38:31 +02:00 | 26 commits to main since this release0.8.89
September 29, 2026
- Tactical timeouts in overtime: live.cfg now sets
mp_team_timeout_ot_add_once 1,mp_team_timeout_ot_add_each 0andmp_team_timeout_ot_max 5, so each team gets one extra tactical timeout (.tac) when the match goes to overtime. The old live.cfg had nomp_team_timeout_ot_add_once, so a team that had used its timeouts in regulation had none in overtime.mp_team_timeout_maxis now 4 (was 3). These are only defaults: both config.cfg and live.cfg can be edited to your needs. Set the timeouts incfg/MatchZy/live.cfg(it runs when the match goes live, so the same lines in config.cfg would be overridden), or per match in the match config'scvarsblock. Note that live.cfg is part of the release zip, so extracting an update over the server replaces it; keep a copy of your edits (config.cfg is never replaced). - New
matchzy_overtime_pauses_per_team(default 1, 0 = no limit): how many times each team may use.pausein each overtime period. Admin pauses are not counted; regulation is unchanged. Chat announces the overtime allowance when overtime starts. Change it to your needs in config.cfg. .pauseno longer requires tech pauses to be enabled. It was refused whenevermatchzy_enable_tech_pausewas false.
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- Tactical timeouts in overtime: live.cfg now sets